Flashpoint Adventures Part 3


A Serial of Rifts RPG One-Shot Game Scenarios

Artifact Retrieval: The Golemheart Pendant

The Golemheart Pendant has a quasi Elemental property that grants the wearer the ability to animate and control inanimate objects that can be used as automatons or golems, granting them formidable allies in combat and the ability to manipulate the battlefield. It also provides the wearer with the ability to perform Healing Touch on their (or other) automatons and golems, including automatons from Dweomer.

Range of Control: 1000 ft, line of sight. Healing Touch: Touch, Restores 3d6 points per touch.

  • The players are hired by a mysterious benefactor to retrieve the powerful artifact known as the Golemheart Pendant from a hidden laboratory within the heart of the Coalition State of Free Quebec.
  • The Golemheart Pendant is a small, intricately crafted pendant depicting a golem’s heart, pulsating with an inner glow and surrounded by tiny gears.
  • The artifact is affiliated with the Techno-Wizards, a group of magic practitioners and technologically inclined individuals who seek to combine magic and technology to advance their abilities.
  • A rival group known as the Brotherhood of Steel, either original or from Rifts RPG Canon, aims to seize the Golemheart Pendant to augment their own forces and unleash chaos.
  • The players must gather intelligence, navigate the heavily fortified city of Free Quebec, and infiltrate the secret laboratory where the artifact is rumored to be held.
  • Along their journey, they encounter Coalition soldiers, security drones, and rival adventuring parties who also seek the Golemheart Pendant for their own ends.
  • The players may receive assistance from the Techno-Wizards or sympathetic factions within Free Quebec who opposes the oppressive regime.
  • Inside the laboratory, the players face security systems, traps, and guardian golems designed to protect the Golemheart Pendant and deter intruders.
  • The players must utilize their skills, combat abilities, and strategic thinking to outwit the Brotherhood of Steel and successfully retrieve the Golemheart Pendant.
  • The resolution of the one-shot depends on the players’ success in retrieving the artifact, preventing the Brotherhood of Steel from obtaining it, and deciding the fate of the Golemheart Pendant, ensuring it remains in the hands of the Techno-Wizards or a group aligned with their cause.

Survival Quest: Confronting the Bloodfiend Horde

  • The players find themselves stranded in the treacherous wilderness of the Vampire Kingdom of Mexico, a lawless and dangerous region infested with vampires, demons, and other supernatural creatures.
  • Their primary objective is to survive and make their way to a designated safe zone while evading or defeating the Bloodfiend Horde, a ruthless group of vampire mercenaries known for their bloodlust and brutality.
  • Along their journey, the players face numerous challenges such as hostile wildlife, vampire hunting parties, and encounters with rival adventurers also struggling to survive in the hostile environment.
  • The players may encounter local resistance groups or factions opposing the Bloodfiend Horde, who could provide aid, information, or valuable resources to aid their survival.
  • The supernatural monster option could involve a powerful vampire lord or a unique creature such as a monstrous abomination created through dark magic, guarding a crucial area or possessing an item of importance.
  • The players must utilize their survival skills, combat abilities, and teamwork to navigate the treacherous landscape, gather supplies, and evade or defeat the Bloodfiend Horde and other hostile entities.
  • The quest may involve discovering ancient lore or locating specific artifacts that could aid the players in their survival and confrontations.
  • The resolution of the one-shot depends on the players’ ability to reach the safe zone, survive the encounters with the Bloodfiend Horde or the supernatural monster, and potentially uncover secrets or valuable rewards along the way.

Rescue Mission: Retrieving Talia Phubelle from a CS Black Site

  • The players receive a desperate plea for help from the friends and allies of Techno-Wizard Talia, a gifted magic and technology practitioner who has been captured by the Coalition Intelligence Agency (CIA).
  • The CIA, seeks to exploit Talia’s knowledge and abilities to further their own agendas and gain an advantage over their enemies.
  • The players are tasked with infiltrating the heavily guarded CIA facility in the Magic Zone of Lazlo and rescuing Techno-Wizard Talia before she is subjected to interrogation or worse.
  • Along their mission, the players encounter sophisticated security systems, well-trained Coalition soldiers, and powerful psychic operatives employed by the CIA.
  • The players may receive assistance from factions within the Magic Zone, such as the Techno-Wizard community or sympathizers within Lazlo who oppose the CIA’s actions.
  • Techno-Wizard Talia’s skills and magical inventions are crucial for the success of the mission, allowing the players to overcome obstacles, bypass security measures, or disable enemy technology.
  • Inside the CIA facility, the players must navigate through restricted areas, gather intel, and find a way to reach Techno-Wizard Talia’s cell while remaining undetected.
  • The rival group, the Coalition Intelligence Agency (CIA), is a pre-existing group from Rifts RPG Canon, known for their intelligence gathering, manipulation, and ruthless tactics.
  • The players must utilize their combat abilities, magical talents, and stealth tactics to neutralize or bypass the Coalition forces and successfully rescue Techno-Wizard Talia.
  • The resolution of the one-shot depends on the players’ success in rescuing Techno-Wizard Talia, uncovering any hidden agendas within the CIA, and potentially establishing alliances or consequences with the factions involved.

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