Flashpoint Adventures Part 2


A Serial of Rifts RPG One-Shot Game Scenarios

Survival Quest: Confronting the Wendigo

  • The players find themselves stranded in the treacherous wilderness of the fallen Kingdom of Tolkeen, a region known for its dense forests, hidden dangers, and magical anomalies.
  • They must navigate through dangerous terrains, such as enchanted forests, treacherous mountains, or haunted swamps, as they try to find their way back to civilization.
  • Along their journey, the players encounter a rival group, such as a band of mercenaries or a rival adventuring party, who are also struggling to survive in the wilderness and may pose a threat or offer an opportunity for alliance.
  • Additionally, a supernatural monster known as the Wendigo, a powerful and ravenous creature from Rifts RPG Canon, stalks the players, driven by an insatiable hunger for flesh and blood.
  • The players must utilize their survival skills, combat prowess, and magical abilities to outwit and overcome the Wendigo, while evading its relentless pursuit.
  • As they explore the wilderness, the players may discover hidden ruins, and ancient magical artifacts, or encounter mysterious spirits who can provide guidance or aid in their quest.
  • They must gather resources, hunt for food, and find shelter while dealing with the harsh environment and unpredictable magical phenomena that the Kingdom of Tolkeen is known for.
  • The players can choose to form alliances, forge temporary truces, or compete with the rival group, adding a dynamic element to the survival quest.
  • In the climactic showdown, the players face off against the Wendigo, engaging in a desperate battle for their lives, utilizing their combined strength and strategy to overcome the supernatural menace.
  • The resolution of the survival quest depends on the players’ ability to survive, outmaneuver their rivals, and defeat the Wendigo, ultimately finding a way to escape the wilderness and return to safety.

Infiltration Mission: Penetrating the Sorcerer’s Citadel

  • The players receive a classified mission from a resistance faction in the Eastern Territory of the Federation of Magic to infiltrate the Sorcerer’s Citadel, a stronghold controlled by practitioners of Magic loyal to Lord Dunscon.
  • The enemy faction could be the Techno-Wizards of Lazlo, the Mind Melters, or a group of rogue Ley Line Walkers.
  • The Sorcerer’s Citadel is a heavily fortified complex filled with magical defenses, traps, and powerful spellcasters.
  • The players must gather intelligence and plan their infiltration, utilizing their skills, magical abilities, and technology to bypass the Citadel’s defenses and reach their objectives.
  • Along the way, they encounter minions, guards, and magical creatures loyal to the enemy faction, testing their combat prowess and tactical abilities.
  • The players can choose to gather allies within the resistance or form temporary alliances with other factions opposed to the enemy faction, such as the Coalition States or other magical communities.
  • Inside the Citadel, the players must navigate through enchanted halls, solve puzzles, and avoid detection to gather valuable intelligence or secure important artifacts.
  • The enemy faction possesses a dangerous magical artifact or knowledge that, if left unchecked, could threaten the stability of the region or the world.
  • In a climactic confrontation, the players face off against the leader or a high-ranking member of the enemy faction, engaging in a battle of wits, magic, and combat.
  • The success of their infiltration mission depends on their ability to neutralize threats, gather critical information, and escape the Citadel with their lives, potentially dealing a significant blow to the enemy faction’s plans.

Survival Quest: Confronting the Algor Giants

  • The players find themselves stranded in the harsh and unforgiving Northern Wilderness of Dweomer, a treacherous region known for its extreme cold, dangerous creatures, and powerful ley line energy.
  • They must navigate through icy landscapes, snowy mountains, and frozen tundras as they try to survive and find their way back to civilization.
  • Along their journey, the players encounter a rival group, such as a band of mercenaries, a rogue adventuring party, or a competing faction seeking the same resources needed for survival.
  • Additionally, a tribe of fearsome Algor Giants, massive humanoid creatures with ice and cold powers, either original or from Rifts RPG Canon, dwell in the wilderness, terrorizing anyone who dares to enter their domain.
  • The players must utilize their survival skills, combat abilities, and magical powers to endure the freezing temperatures, hunt for food, and defend themselves against both the rival group and the Algor Giants.
  • As they explore the wilderness, the players may stumble upon hidden caves, ancient ruins, or magical artifacts that could aid them in their survival or provide clues to escaping the Northern Wilderness.
  • They must gather resources, build shelters, and manage their supplies while contending with the relentless pursuit of the rival group and the imminent threat of the powerful Algor Giants.
  • The players can choose to form alliances, forge temporary truces, or engage in deadly competition with the rival group, adding a dynamic element to the survival quest.
  • In a climactic showdown, the players confront the leader of the rival group and engage in a desperate battle, utilizing their combined strength and strategy to overcome their adversaries.
  • The resolution of the survival quest depends on the players’ ability to survive the harsh environment, outmaneuver their rivals, and face off against the formidable Algor Giants, ultimately finding a way to escape the Northern Wilderness and return to safety.

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